The core conversations: "WAYK" and "the WALK"

The WAYK toolkit doesn’t provide a preset curriculum for any particular language; it provides the tools for generating this curriculum. In a sense, for us, “curriculum” has become somewhat of a dirty word, because of its conventional connotation as a prepared-materials-heavy, top-down, mostly static delivery of subject matter. But, we have to admit, the WAYK game doesn’t throw away the notion of a curriculum; in fact, it encourages the ongoing, ever-improving, generation of the best current approach for achieving fluent proficiency in any particular targeted skill. In a word, a “curriculum”…but an iterative one. To us, this makes all the difference – this goes to the heart of the “open source” nature of the game and mentoring language, that we call “Where Are Your Keys?”.

We’d like to provide a big picture of what this means.

The possible cloud of "Same Conversations" can evolve infinitely

Usually, we say that the heart of the game comes down to two core conversations: “WAYK” (the conversation about the pen, rock, stick, etc.), and “the WALK” (a moving, full-body conversation through an environment). Between the two of these, you learn the skill of “Language Hunting”, the ability to dynamically apply the mentoring language to the next bite-sized piece of fluent proficiency. Though you can rise to “Superior” level in just the “WAYK” conversation, it won’t teach you the whole breadth of the language. As you rise vertically, eventually you must begin a horizontal expansion too. And so we come, to the emerging cloud of “Same Conversations”.

The two core conversations have provided a learning laboratory, that you have returned to again and again, until you acquired the skills to “Set-up” a new “Same Conversation” that addresses the very next, most accessible cultural or skill-based area. We call this “Language Hunting” – the ability to begin to explore and test new possible “Same Conversations”, outside the safety of the core conversations that we provide as exemplars of the powerful application of the techniques. Those first two conversations role model what the next “Same Conversations” need to feel like, with all fundamental techniques firing at once and dovetailing together.

Let’s say you’ve decided to begin revitalizing your native language, we’ll call it “Native Language X”. You’ve spent hours gaining fluent proficiency in the core conversations, and now you have the skills to “Language Hunt” and “Set-up” a new “Same Conversation”.

The first new conversations; "Tea" and "Canoeing"

Because of your particular culture, you know that harvesting/making tea, and canoeing, make the best next “Same Conversations” to “Set-up”.

By doing this, you’ve created two unique techniques, designed for your target language and culture; you’ll probably call them “Tea” and “Canoeing”. Let me repeat that; you’ve just begun developing your curriculum, for your unique language and culture. No one else in the world will have quite the same conversation as befits your language, environment, and culture. You’ve begun adding to the WAYK mentoring language, and have provided excellent examples of how others can do the same.

Three more new "Same Conversations": "Cooking Salmon", "Hunting Deer" and "Basketry"

As you begin to “Set-up” these “Same Conversations”, you’ll realize that everyone who learns them will continue to improve them beyond what you can imagine (or control).Also, new possibilities for “Same Conversations” will continually emerge, as you perceive new important skills (and their attendant language and culture) and “Language Hunt” a “Set-up” for them. Perhaps “Hunting Deer“, “Salmon Feast”, and “Basketry” emerge as the next clearly needed conversations for your language/culture.

So, what about non-language applications? What about other targeted skills? Just to get you thinking out of the box, understanding how simply you can apply this approach, and in honor of our upcoming workshop hosted by members of the Agile software development community, we offer a “Same Conversation” cloud, with two possible next conversations.

Two possible next conversations for Agile: "Stand-up Meetings" and "Pair Programming"

“Stand-up meeting”, and “Pair programming”. Why choose these? We’ve chosen them almost at random, as possible starting points for the most-basic-conversations, but let’s go over some criteria for choosing and designing these “Same Conversations”. You want the next most basic conversations, that most commonly occur, that in all likelihood a newbie will run into immediately. You also want these conversations to hit at fundamental, need-based, and important skills. For revitalizing language, we choose skills that, though perhaps still basic, may still die out because of lack of use. We almost always start with food, and drink. For cultural and language revitalization, this (for many Pacific Northwest cultures) may mean a salmon bake. If we choose basketry next, we make the conversation start with the most common, and easiest baskets, hopefully used for collecting food, or some immediate, common need.

If you have the choice between two equally basic common conversations/situations/sub-skills, for revitalization choose the more endangered, and otherwise (say, for Agile) choose the one that hits the most of the target criteria: accessible, fundamental, common, need-based.

What comes next? Or do these conversations depend on a prior, as-yet-unknown one?

Think in a fluency order: what prior conversation does this particular skill/conversation require? Can you tease apart the dependencies?

By playing the core conversations “WAYK” and “the WALK”, you absorb the flow of the game, and the family of techniques (and therefore the mentoring language) into your body. You become fluent. All of this big-picture theorizing in some sense can distract from the actual process of “Language Hunting” and creating these conversations. Once you have “Obviously”, “Set-up“, “Contract”, “Travels with Charlie”, “Sorry, Charlie“, “Craig’s List”, “Lunatic Fringe”, “Bite-sized pieces”, “Fluent”, and so on, sunk into your bones, creating new “Same Conversations” will happen in accord with the game – one bite at at time, working each piece till fluent.

Keep in mind, that this process of expansion into the very next appropriate “Same Conversation” can theoretically go on forever. Do you know every “Same Conversation” in English? Every conversation a mystery novel writer would have with a peer; every conversation two civil engineers would have; two park rangers?

For this reason we prioritize them according to our purposes; we “Limit” our “Same Conversation” by ranking them in order of the most fundamental, need-based conversations required to spread out to the very next one. In language revitalization we can also rank according to endangerment of the “Same Conversation” (basketry, medicine, storytelling, etc.). We definitely want to revitalize the skills we can, while we still have fluent practitioners! But otherwise, stick to the fluency ranking; one “Same Conversation” at a time, each conversation in its turn, building on the one before (and preparing for the next).