We learn more, more quickly, and more deeply, once we redefine true learning as fluency, and play our way to getting there.

What if communities had the tools to take back the ability, and responsibility, to release their collective genius? What if every skilled person, also had the ability to rapidly teach their skill to someone else? What if a child that spoke 20 languages was seen as normal? What if everyone spoke sign, so that deafness in elderhood or youth was honored and included in mainstream life?

What if by changing how communities teach themselves, we completely turned around the worldwide crisis of endangered languages  in this decade?

We believe these things are vital and possible. We believe it’s time to take back our capacity for community genius, and release it, for the benefit of everyone.

The WAYK game system is a comprehensive method for revitalizing endangered languages and skills. Endangered languages are languages on the precipice, with only a handful of speakers left, as a result of ongoing genocide, and the impact of modern economic culture. They are languages for whom every hour and every day counts, as elderly speakers slip away. We are in the middle of a generation of tremendous language death. This is happening right now.

Evan Gardner, the originator of WAYK, designed it as an answer to these challenging issues of language revitalization, where every second counts.

Because of this, the WAYK system has come to be the most rapid and effective tool that we know of for learning language of any kind, endangered or not. And because language is intricately bound up with skills and knowledge, we’ve seen WAYK work with many skills besides spoken language.

By learning the WAYK game system, players become “fluency hunters”. “Fluency Hunting” is learning and teaching a language (or skill) as fast as possible, becoming as fluent as possible, by engaging in conversations.

This is why we call it the Fluency Revolution.