23. “Lunatic Fringe” – the Top WAYK Techniques
During fluency hunting, you remain aware of everyone around you – young children playing, passers-by, and peers watching the hunt. You know that all these people are lunatic fringe, fully… Read more »
During fluency hunting, you remain aware of everyone around you – young children playing, passers-by, and peers watching the hunt. You know that all these people are lunatic fringe, fully… Read more »
When fluency hunting, you use limit to move through ascending levels of complex performance, leaving a Travels with Charlie roadmap behind you, and calling sorry, charlie on yourself or others… Read more »
While language hunting, when you periodically discover single words and concepts in your target language, you ask for them to be included in a Craig’s List (CL) of like concepts/words,… Read more »
We often say, “WAYK is a copy-cat game, not a learning game. No learning allowed!”. This can seem rather tongue-in-cheek, as if we secretly mean, no really, we want you… Read more »
In the midst of play, you or another fluency hunter spots a way to accelerate the learning environment. You enshrine it as a technique by giving it a catchy name,… Read more »
In order to keep players fluently participating in the game, you ensure all new information emerges in bite-sized pieces. Q: “How do you eat an elephant?” A: “One bite at… Read more »
While fluency hunting, you constantly double check your sense of the accent in play through my turn/your turn, maintaining a back and forth rhythm between yourself, your fellow players, and… Read more »
While fluency hunting, you want to share a technique with another player. To demonstrate its value and context, you go first, applying it in play. Later, you see your fellow… Read more »
You are fluency hunting a skill comprised of uncountable bite-sized pieces, with the option of using and sharing hundreds of accelerating techniques. Yet this doesn’t overwhelm you, because you always… Read more »
You may have hunted dozens of skills and languages – or none. But no matter what, every time you sit down with a new fluent fool to fluency hunt their… Read more »
You want to hunt a target skill, so therefore you need to find a fluent fool. You choose the fluent fool according to the accent you’re hunting, or simply accept… Read more »
You’re fluency hunting a fluent fool, and choose the most common activity in that skill to start at the beginning with the simplest level of performance, that first bite-sized piece…. Read more »
You’re fluency hunting, and to maintain game flow and momentum, you call “How Fascinating!” every time you or another player gets stuck or struggles. You also call “How Fascinating!” to… Read more »
You’re fluency hunting with fellow players. In order to rapidly communicate team strategies in the form of techniques, you are all signing. You’re hunting a target language from your fluent… Read more »
You’ve found a fluent fool, and you want to fluency hunt their ability. So you start at the beginning, and during your hunt, whenever you get lost or confused, you… Read more »
You’ve set-up a series of same conversations with a fluent fool, for fluency hunting their language. You know you’re at your best if you’re Warm/Fed/Rested/Safe/Willing, and after playing for a… Read more »
You are considering “setting-up” a game to pull or push language. To do this, you need players and/or “fluent fools”. For the most satisfying game, you ensure potential players are… Read more »
You’ve found a “fluent fool” in your target skill; you dive right in after “fluency”, by picking a common, accessible, “same conversation”, then “start at the beginning” by “copycatting” everything… Read more »
To maximize the players’ experience of “Obviously!”, we intentionally “Set-up!” as much of the environment as possible, removing variables and distraction, focusing their attention on play. “I don’t think… Read more »
You’re “setting-up” a “TPR” environment, as close as possible to the real life objects and situation involved in your target skill. Yet starting with the real life, fully complex… Read more »